
This may seem a weird change but I believe it was a necessary step towards pushing the max zombie limit a server can handle as high as possible. Zombies do not drop loot, they instantly devolve into a gore block that needs to be harvested with any type of knife to yield their rewards and this will scale with your scavenging skill to yield better quality items as you progress.They will also continue to move towards the area they last detected a player. Zombies track the player until line of sight is broken, they can see further than you might expect during the day and even sleepers will wake from their slumber much easier than before.Here's a list of the changes I feel you need to be aware of: Our max zombie count sits at 300 so their is plenty of love to be spread around multiple players or groups who are active on the server. Zombies can and will detect you from much greater distances during the day, they will approach faster when they get the scent of their next meal and more importantly - the amount that can and WILL spawn is frighteningly high.

If you enjoy his mod then be sure to make a post and let him know, he's put a lot of effort into this one so I'm sure he'd be thrilled to get your praise and feedback.ĭying Lands plays very different to the vanilla game, the difficulty can be rather overwhelming for those used to exploiting the dumbed down stealth and detection mechanics we are used to in A16. Like Valmod, it's a simple install that requires the files be copied into the games directory and instructions on how to add it are included in his forum post.


Tins' mod requires a client side download, you can grab that from the official forums HERE.
